﻿using UnityEditor;
using UnityEngine;

public class Helper
{
    [MenuItem("JumpTools/Init")]
    /// <summary>
    /// 
    /// </summary>
    public static void CreateEmptyGameObject()
    {
        GameObject go = new GameObject() as GameObject;
        go.name = "JumpInitialized";
        go.AddComponent<InitializeSDK>();
        Debug.Log("Create is Completed.");
    }
}
